Introducing: NuCaloric
Liaison
Perimeter
In Perimeter, retrieve a NuCal ID from a tick-infested building. Use the nearby workstation, then head northeast of the infested building to find the DCON on a rooftop.
In a single run:
Find NuCal Employee ID in building east of OVERFLOW [1]
90
Download employee data from workstation nearby [1]
90
Introducing: Traxus
Liaison
Dire Marsh
In Dire Marsh, hack a UESC terminal in Intersection, Bio-Research, or Complex. Defeat the responding Commander and take their shipping manifest, then scan the indicated container before it's transported.
In a single run:
Hack terminal at Intersection, Complex, or Bio-Research [1]
90
Acquire Shipping Manifest from UESC Commander [1]
90
Scan the nearby stacked shipping container before it is picked up [1]
90
Introducing: MIDA
Liaison
Dire Marsh
Across Tau Ceti IV, defeat UESC combat units and smash glass in buildings.
In a single run:
Defeat UESC across Tau Ceti IV [15]
90
Smash glass across Tau Ceti IV [20]
90
Introducing: Arachne
Liaison
In any zone, deal damage to enemy Runners and successfully down an enemy Runner.
In a single run:
Deal damage to enemy Runners [60]
75
Down an enemy Runner [1]
75
Introducing: Sekiguchi
Liaison
Outpost
In Outpost, inject a Necrotic Sample found in Flight Control. Using a scanning booth in Orientation, scan your shell to log the effects of the stimulant.
In a single run:
Inject Necrotic Sample in southern Flight Control [1]
90
Scan your shell in a southeastern Orientation [1]
90
Welcome to Tau Ceti 1/2
Priority
Perimeter
In Permieter, defeat UESC combat units, then scan an FTL array at any of the UESC radio towers in the region.
Defeat UESC in Permieter [3]
90
Scan FTL array at any UESC radio tower in Permieter [1]
90
//: UP YOUR ARSENAL
Limited
Cryo Archive
>> weaponsweaponsweaponswe
>> aponsweaponsweaponsweap
>> onsweaponsweaponsweapon
>> sweaponsweaponsweaponsw
>> eaponsweaponsweaponswea
>> ponsweaponsweaponsdontforgetme
In a single run:
Ransack the Arsenal [1]
120
Solve a Vault... [1]
120
//: RUNNER GUNNER
Limited
Cryo Archive
>> you have competition...
>> so many threats to your survival
>> none as lethal as your rival runners
>> take them apart, please
>> ...and a request...between your violence
>> crack a vault...i dare you
In a single run:
Flatline Runners... [7]
120
Solve a Vault... [1]
120
//: CACHE RULES
Limited
Cryo Archive
>> Cache
>> Remains
>> Elusive
>> Aboard
>> Marathon
>> ...I can relate
In a single run:
A hidden cache is waiting... [1]
120
Solve a Vault... [1]
120
//: SECURITY PROTOCOLS
Limited
Cryo Archive
>> the marathon's systems are rusty
>> and you are a stranger here
>> introduce yourself to show you are
>> more than a trespassing scavenger
>> ...and maybe raid a vault along the way
>> since you are a trespassing scavenger
In a single run:
Security Monitors are your friend... [5]
120
Solve a Vault... [1]
120
//: GOOD HATCH
Limited
Cryo Archive
>> there's a hatch i recall fondly...
>> of all the doors and access points
>> and gates and vents, i liked it best
>> give it a visit...somewhere up there
>> i don't remember where, but as you
>> explore...maybe crack a vault
In a single run:
Open my favorite hatch... [1]
120
Solve a Vault... [1]
120
Instant Transfer
Standard
Data cards can be found all over New Cascadia. When found, they immediatedly transfer credits to your account, even if you fail to successfully exfiltrate.
Find data cards [2]
60
Target Acquired
Standard
Target Acquisition Devices (TADs) temporarily mark hostiles. They can be found at major POIs across New Cascadian locations.
Activate a Target Acquisition Device (TAD) [1]
60
Eliminate UESC [10]
60
A Runner can't adapt; they can't fight
Standard
Tool carts contain weapon mods and consumables focued on utility & survivability. Seek them out to outfit your weapons and prepare for anything.
Loot tool carts [1]
60
Use utility or survivability consumables [10]
60
Prime Time
Standard
Each Runner shell archetype is equipped with a prime ability that defines that shell's intended engagement is up to you.
Use prime ability [1]
60
Eliminate hostiles [Runners++] [5]
60
Big Robot? Still Robot
Standard
Defeat UESC Commanders, identifiable by their white frames. Expect improved variants of any elite UESC frame.
Defeat UESC Commanders [1]
60
Shell Games I
Standard
Each Runner shell is equipped with a tactical ability that complements that shell's intended engagement style. Use the ability and defeat hostiles, especially Runners.
Use tactical ability [2]
60
Defeat hostiles [Runners++] [5]
60
No Weapon: Can't Fight I
Standard
Arms Lockers contain weapons and weapon mods. Use what you find to defeat hostiles.
Loot Arms Lockers [1]
60
Defeat hostiles with a weapon [5]
60
Build Meets Craft I
Standard
Bioprinters and Core Storage contain Implants and Runner Cores, respectively. These allow you to improve Runner shells with unique perks.
Loot Core Storage containers [1]
60
Loot Bioprinters [1]
60
Can't Survive: Can't Fight I
Standard
Consumables that replenish health & shields, remove negative effects, or add positive effects can be found around the colony. Find Medical Cabinets for better consumables.
Use health, cleanse, or buff consumables [3]
60
Instant Transfer I
Standard
Data cards can be found in all zones. When found, they immediately transfer credits to your account, even if you fail to successfully exfiltrate.
Find data cards [2]
60
Emergent Opportunities I
Standard
Target Acquisition Devices (TADs) temporarily mark hostiles. They can be found at major regions within a zone. Use them to defeat UESC.
Activate a Target Acquisition Device (TAD) [1]
60
Defeat UESC [10]
60
Trash to Treasure I
Standard
Valuables can be found in all zones, ranging from old junk to valued treasures. Gain more progress for Valuables with a CyAc icon.
Exfil Valuables [CyAc treasures++] [6]
60
Deconstructed I
Standard
Often, you'll need to send item data for analysis using a DCON (deconstructive transmitter). Place the correct items in the DCON, and it will do the rest.
Deliver Salvage to DCON [8]
60