Order/Chaos
Priority
In Dire Marsh, trigger alarms by hacking a terminal in Complex. Acquire credentials from the responding Commander in order to download encrypted data in Maintenance.
In a single run:
Trigger alarms in south Complex by hacking a terminal [1]
150
Acquire Security Commander credentials [1]
150
Download data from terminal inside south Maintenance [1]
150
Protect/Destroy 1/5
Priority
In Dire Marsh, disrupt the UESC's experiments by destroying lab equipment in Quarantine. Steal a sample of the biohazard, then deliver it to a DCON.
In a single run:
Destroy the bio-sample analyzer inside west Quarantine [1]
150
Acquire UESC Biohazard Sample [1]
150
Deliver sample to DCON [1]
150
Truth/Lies
Priority
In Outpost, acquire a transponder in Flight Control. Hack the transponder to infect it with MIDA malware, then upload the malware to UESC dropships outside of Flight Control.
In a single run:
Acquire a Transponder from second-floor Flight Control [1]
150
Hack Transponder at first-floor terminal in Flight Control [1]
150
Upload malware to dropships outside of Flight Control [2]
150
Heads/Tails
Standard
toe the bottom line // blood money // make them pay
Activate guarded exfil [1]
60
Eliminate UESC [Elites++] [20]
60
Fire/Fuel
Standard
material indulgence // digital nihilism // we are contagion
Break windows [5]
60
Rip/Tear
Standard
rip through them // send a message // more personal
Ballistic weapon eliminations [8]
60
Eliminate UESC [10]
60
Blow/Up
Standard
explode them // death is best // only way
Deal explosive damage to UESC or Runners [100]
60
Eliminate hostiles without dying[Runners++] [3]
60
Consume/Control
Standard
take it back // new gold rush // they stole it first
Eliminate hostiles [Runners++] [5]
60
Murder/Take
Standard
pack in, pack out // takers keepers // red in tooth
Eliminate UESC [10]
60
Loot containers for MIDA [10]
60
Smash/Grab I
Standard
Cause chaos by smashing window glass, breaking vents, and setting off explosive barrels.
Break windows [5]
60
Us/Them I
Standard
MIDA is looking for Runners to prove they can hold their own in a run without getting taken out. Defeated Runners grant more progress.
In a single run:
Defeat hostiles without dying [Runners++] [3]
60
Consume/Control I
Standard
Find and loot containers for MIDA, especially Locked Containers and Munitions Crates. Any UESC that get in the way are fair game.
Defeat UESC [10]
60
Loot containers [MIDA preferred++] [10]
60
Stand/Fight I
Standard
Prove yourself to MIDA by taking out hostiles without being defeated. Defeated Runners grant more progress.
Defeat hostiles [Runners++] [5]
60
Escape/Defy I
Standard
Some exfils are guarded by dedicated UESC units. MIDA wants you to take out the UESC stationed at one of these specialized exfil points.
Activate a guarded exfil [1]
60
Defeat UESC [Elites++] [20]
60
Justice/Revenge I
Standard
MIDA's been in conflict with the UESC for centuries. They're asking Runners to take on the UESC with ballistic weaponry.
Defeat hostiles with a ballistic weapon [8]
60
Defeat UESC [10]
60
Spark/Ignite I
Standard
MIDA is requesting DCON deliveries of compound Salvage, which can be found in Complex in Dire Marsh, as well as in Airfield in Outpost.
Defeat hostiles with explosive equipment [Runners++] [2]
60
Deliver compound Salvage to DCON [higher rarity++] [4]
60
Reclaim/Resist I
Standard
MIDA is requesting DCON deliveries of lens Salvage, which can be found in Quarantine in Dire Marsh. DCON locations are visible on your map.
Deliver lens Salvage to DCON [higher rarity++] [4]
60
Unlock/Unleash I
Standard
MIDA has a special interest in Locked Containers. Find a key in the vicinity and take what you can. Keep an eye out for red smoke to lead you to caches.
Loot Lockboxes [1]
60